![]() ![]() ![]() It is a distributed memory multinode, large scale, high performance computing server. Grandmaster Joel Benjamin was signed by IBM to assist with the preparations for Deep Blue’s matches against Gary Kasparov.ĭeep Blue is a massively parallel, 32-node RISC System RS/6000 SP computer system built by IBM. Deep Blue defeated the Danish national chess team by a 3-1 score, but lost a match with Grandmaster Bent Larsen, with a 1.5-2.5 score. In February 1993, the Deep Blue team went to Copenhagen. IBM held a contest to rename the chess machine and it became “Deep Blue,” a play on IBM’s nickname “Big Blue.” In February, 1993 Deep Thought was renamed to Deep Blue. In 1991, Hsu won the Association for Computer Machinery (ACM) Grace Murray Hopper Award for his contributions in architecture and algorithms for chess machines. It was examining 7 million chess positions per second. Anantharaman received his PhD in 1990.īy 1991 Deep Thought emerged into Deep Thought II running on an IBM/6000 computer. This work was the foundation of Deep Blue. In 1990, Anantharaman wrote, “A Statistical Study of Selective Min-Max Search in Computer Chess” for his PhD dissertation. In 1990, Hsu was the recipient of the Mephisto Award for his doctoral dissertation on chess. IBM’s Deep Thought played Garry Kasparov in 1990 in a 2-game match in New York. The team was first managed by Randy Moulic, followed by C.J. Brody, a long-time employee of IBM Research, was recruited for the team in 1990. Hoane joined the team to perform programming tasks. Watson Research Center in Yorktown Heights, New York. The Deep Thought/Deep Blue team consisted of Hsu, Campbell, Arthur Joe Hoane, Jerry Brody, and C.J. Chiptest/Deep Thought evolved into Deep Blue when ported to an RS/6000 SP super computer. #WHO DEVELOPED DEEP BLUE CHESS GAME HOW TO#They were to explore how to use parallel processing to solve complex computing problems. Anantharaman joined the team later, but left IBM for Wall Street. In late 1989 Hsu joined IBM Research, along with his classmate Murray Campbell. with honors from Carnegie-Mellon University. The tournament was held in Edmonton, Canada with 24 participants. In May, 1989 Deep Thought won its first World Computer Chess Championship with a perfect 5-0 score. The team that developed Deep Thought won the Fredkin Intermediate Prize for Deep Thought’s Grandmaster-level performance. The new program included two customized VLSI chess processors. In November 1988, Deep Thought 0.01 evolved into Deep Thought 0.02 and examing 720,000 chess positions per second. In May 1988, Chiptest evolved into Deep Thought 0.01, running on a SUN 4 workstation. In 1987, Chiptest-M won the NACCC championship with a perfect 4-0 score. #WHO DEVELOPED DEEP BLUE CHESS GAME GENERATOR#ChipTest was based on a special VLSI-technology move generator developed by Hsu. ![]() The machine integrated several innovative ideas about search strategies in chess, and had become the reigning computer chess champion. It ran on a Sun-4 workstation.īy 1987 Chiptest-M was examining 500,000 chess positions per second. In August 1987, ChipTest was overhauled and renamed ChipTest-M, the M standing for microcode. It lost its first two rounds, but finished with an even score. In 1986, ChipTest played in the North American Computer Chess Championship (NACCC). Hsu and Anantharamen were assisted by Murray Campbell and Andreas Nowatzyk. ChipTest was a simple chess-playing chip based on a design from the Belle chess-playing computer by Ken Thompson. In 1985, Carnegie Mellon doctoral student Feng-hsiung Hsu (nicknamed Crazy Bird) and Thomas Anantharamen developed a chess-playing computer called “ChipTest.” It could search 50,000 moves per second and was controlled by a SUN 3/160 workstation. Deep Blue was a chess-playing computer developed by IBM. ![]()
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